Author Topic: Shipopoly  (Read 46854 times)

AvastMH

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Shipopoly
« on: April 16, 2015, 06:27:38 pm »
Hello All,
This is in no way intended to detract from our two very valuable word games. But, with streams of messages from Michael about the to-ing and fro-ings of the Concord, the idea of a certain game involving a 'GO' square came to my mind. So Michael and I proudly present SHIPOPOLY.  :D

Michael has put the images of the board, the Chance, the Community Chest, and the rules in his Dropbox. People can go to this link and download the images (they are in jpeg format - let me know if this is a problem!). That way we're not limited by the forum's size of images rule. You do NOT need to have nor to open a Dropbox account to get at the images.

When selecting a Chance or Community Chest card you will need to use a random number generator. This is a link to a random number generator for 16 cards here. And, if you don't have a die handy, a random number generator for the numbers 1 to 6 is here.  When taking a turn you will need to run this last one twice since the game requires two dice to be thrown for each move.

The finer details of how to run a game across the time zones is a bit knotty. And it might be worth thinking of a 'turn limit' (perhaps 20 goes each?) before totting up, unless we are all planning on living past 100 years of age  ::). What I'd suggest is that whoever plays banker makes the first entry in the thread, and uses the grid below to track the game. As each person takes their turn they need to add to the thread so that the banker can do the tracking. OR you can go without the grid and let chaos abound (well this is that type of game - I once sold all my property for the last half of a friend's icecream). And, of course, those other replies can be for the sheer enjoyment of visiting donkey boilers, bilge pumps and all sorts of exciting ports and places.  :D

If you spot any bloopers (I just spotted one on a Chance card - sigh!) then do let me know and I'll get that fixed.

Everyone starts with M1500.

   Let the frolic begin.

Anyone fancy a game?  :D



The Rules


                                                                           
                                                                     

« Last Edit: November 23, 2015, 06:01:16 pm by Randi »

Hanibal94

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Re: Shipopoly
« Reply #1 on: April 16, 2015, 09:46:48 pm »
As the Secretary of the Navy, it is my job to keep track of who owns what, how much money each player has left, the player's positions and whose turn it is.
Each game is limited to four players to make it go faster and has a time limit of 30 days.

This game is over. I am currently taking a break until the 23rd, when we may or may not start another.



Last update: January 12th, 2017, 21:17 UTC


Players
We are using a system of rounds: Every player has to go exactly once before the round is over and a new one begins.
Players in red still have to take their turn, players in blue have taken their turn, players in purple are former players who are not taking part in the current game.

NameMoneyPositionGames wonTimes sunkToken
1.
2.
3.
4.


Money in the Crow's Nest:  0



Sea Lounge (Inactive former players):

NameMoneyPositionGames wonTimes sunkToken
1. Hanibal940NULL31Ship
2. Joan0NULL04Dog
3. leelaht0NULL13Barometer
4. mapurves0NULL02Captain's Hat
5. Stuart0NULL01
6. Kathy0NULL01
7. Craig0NULL01
8.



Ownership (Groups owned by the same player are underlined. Decommissioned properties are in bold italics.):

Berthing Fee
PortOwnerCostM'tgShip cost/numberNo sailing ships or cruisers1 Sail2 Sails3 Sails4 SailsCruiser
Famagusta603050210306090113
Gallipoli60305042060120180225
Dispatch Vessel Alacrity20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned (by same player)
Manila100505063090180270338
Iloilo100505063090180270338
San Fernando1206050840120240360450
Ketchikan140701001050150300450563
Donkey Boilers150754xdice if 1 owned, 10xdice if both owned (even if not by same player)
Sitka140701001050150300450563
Dutch Harbor160801001260180360540675
Base Ship Tamar20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned (by same player)
Singapore180901001470210420630788
Hong Kong180901001470210420630788
Shanghai2001001001680240480720900
Halifax22011015018902705408101013
Vancouver22011015018902705408101013
Esquimalt240120150201003006009001125
Depot Ship Intrepid20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned (by same player)
Sydney260130150221103306609901238
Pearl Harbor260130150221103306609901238
Bilge Pumps150754xdice if 1 owned, 10xdice if both owned (even if not by same player)
Chemulpho2801401502412036072010801350
New York3001502002613039078011701463
San Francisco3001502002613039078011701463
Los Angeles3201602002814042084012601575
Survey Vessel Enterprise20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned (by same player)
Liverpool35017520035175525105015751969
Scapa Flow40020020050250750150022502813
« Last Edit: January 13, 2017, 09:27:04 pm by Hanibal94 »

mapurves

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Re: Shipopoly
« Reply #2 on: April 16, 2015, 11:36:29 pm »
Rules for Shipopoly

Preparation
To begin with, each captain (player) selects a token and starts from GO. One captain becomes the Secretary of the Navy, who distributes assets from the Treasury to the captains. Captain can use only their money. If a captain is on leave and a second person has been delegated to act for them, the money for each captain is tracked separately even if one person is playing for two people. Money can be lent only via the Secretary of the Navy by a captain decommissioning (mortgaging) an asset. Money cannot be lent by another captain. Each captain receives $1,500 at the start of the game. The Secretary of Navy has an unlimited number of sailing ships and cruisers to sell to captains, and the Treasury never runs out of money. The Secretary of the Navy has personal assets as a captain which are separate from those of the Treasury. The Secretary of the Navy cannot get extra money for holding that position. When a captain passes GO the captain receives $200. The Secretary of the Navy keeps track of each captain's position on the board, and a record of the captain's assets.

General

The game is limited to a maximum of four captains.
Each captain uses a random number generator for two virtual dice (or use two real dice), and then moves forward (clockwise around the board) the number of spaces indicated by the sum of the numbers. Action is then taken depending on the space on which the captain lands:

  • If the captain arrives in an unowned port, the captain may buy it for the price listed on that port's space. If the captain agrees to buy it, the captain pays the Treasury the amount listed in the table below and receives the deed for that port. Depot, Dispatch, Base and Survey Vessels/Ships and Utilities - Donkey Boilers and Bilge Pumps - are considered as ports;
  • If the captain arrives in a commissioned port owned by another captain, the first captain pays berthing fees to that person, as specified in the table below. It is the Secretary of the Navy's responsibility to disburse the berthing fee;
  • If the captain lands on the captain's own port, or on port which is owned by another captain but is currently decommissioned, nothing happens - no berthing fees are paid and the captain cannot purchase the port;
  • If the captain lands on Ship's Refit, the captain must pay the Treasury $100;
  • If the captain lands on Naval Fines Office, the captain must pay the Treasury $200;
  • If the captain lands a on Chance or Community Chest, the captain uses a random number generator 1-16 to select the card and performs the instruction given on the card;
  • If the captain lands on the Shore Leave space, the captain is "Just Visiting" and does nothing. No penalty applies;
  • If the captain lands on the Go to Dockyard square, the captain's token is moved directly to the Dockyard; or,
  • If the captain lands on or passes GO in the course of the captain's turn, the captain receives $200 from the Treasury.

If a captain does not have sufficient funds to pay off a berthing fee or fees, the captain may take a loan from the Treasury by decommissioning one or more ports, or the captain may return a port, sailing ship or cruiser to the Treasury for the purchase price, or sell them to another captain for a mutually agreed upon price.

Captains may not loan money to other captains, only the Treasury can loan money, and then only by decommissioning ports, sailing vessels or cruisers.

Captains may take their turn in the current round in any order. If a captain's turn completes the round, the captain may start the next round immediately. A round is not completed until each captain has had a turn.

Doubles
When doubles are generated, the captain, after moving to the designated square and completing any actions or transactions, generates another number and moves again. If a captain generates three doubles in a row, the captain goes immediately to the dockyard and, therefore, does not enact the appropriate action of landing on the indicated square of the third double.

Dockyard
A captain can be directed to dockyard in three ways: by landing on the Go to Dockyard space, by drawing a "Go to Dockyard" Chance or Community Chest card or generating doubles three times in succession. In any of these cases, the captain moves directly into dockyard, without collecting the $200 for passing GO.

A captain in dockyard remains there until the captain does one of the following:

  • opts to pay a $50 bailout to the Treasury, or spend a "Get out of Dockyard Free" card before generating the numbers;
  • generates doubles; or,
  • fails to generate doubles on the captain's third turn in dockyard, in which case the $50 charge is not levied, and the captain gets to leave.

In any of these cases, the number generated on the turn on which the captain leaves dockyard is played out. However, in the second case, the power of the doubles is "used up" by bailing the captain out of dockyard, and so the captain does not get an extra turn. On the other hand, if the captain generates doubles in the first case, the extra turn is still granted.

While in dockyard, a captain may still buy sailing ships/cruisers, sell or buy ports, and collect berthing fees.

Ports, Berthing Fees, and Construction
A captain may sell a port or utility to another captain at any time, ships or cruisers included for any price agreed upon. A captain may return posts, cruisers, sailing ships or utilities back to the Treasury for the original price. The ports and utilities will be available for sale to the next captain to land on them. A captain may buy more than one sailing ship at a time in Shipopoly. Any captain may buy a port or utility from another captain, sailing ships or cruisers included. A captain can buy sailing ships and/or cruisers at any time as long as the captain owns all the ports in a color group, or the captain may buy up to two sailing ships for any port owned by him or her.  Ports are arranged in "color groups" of two or three ports. Once a captain owns all ports of a color group (a monopoly), the berthing fees are doubled on all unimproved lots of that color group, even if some of the ports are decommissioned to the Treasury, and the captain may purchase either one to four sailing ships or one cruiser (which is equivalent to five sailing ships) for those ports (as long as none of the ports of that color group are decommissioned to the Treasury), which raise the berthing fees that must be paid when other captain land on the port. The ports in a color group must be developed evenly, i.e. each sailing ship that is built must go on a port in the group with the fewest number of sailing ships on it so far. In another way of speaking, the number of sailing ships of any ports of a same color group must not differ by more than one. For example, sailing ships in a group may be distributed (2,3,2) or (0,1,1) or (4,4,3), but not (1,2,3) or (0,4,4).

A captain may have up to 1 Cruiser or 4 Sailing ships on a given port. 5 Sailing ships are equal to 1 Cruiser. Sailing ship prices are listed below.

A captain may put one or two Sailing ships on any property owned by him or her, whether or not all the captain owns all the ports in a colour group. A port may have more than two Sailing ships only when a single captain owns all the ports in that colour group. Sailing ships must be added to all the ports in a colour group evenly; i.e. one port may not have four Sailing ships while another port in the same colour group has only one Sailing ship.

A cruiser may be put on a color group only after all ports in the group have four sailing ships. A captain purchases a cruiser by paying the price of an additional sailing ship, and returning the four sailing ships on that port to the Treasury in exchange for a cruiser.

The Secretary of the Navy has an unlimited supply of sailing ships and cruisers to sell.

At any time a captain may, to raise cash, return cruisers and sailing ships to the Treasury for the decommission value listed below (half the price paid for them). Cruisers may also be "broken down" into a number of sailing ships for the corresponding percentage of their purchase price. For example, cruisers in one color group may be replaced by two sailing ships each, and for each cruiser thus broken down, the captain receives half the cost of three sailing ships. Also, ports with no sailing ships or cruisers may be decommissioned for half of the port price. A port does not collect berthing fees while decommissioned and may not be developed. To re-commission a port a captain must pay interest of 10% in addition to the decommission price. Whenever a decommissioned port changes hands between captains, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the decommission fees and at their option may pay the principal or hold the port. If the captain holds the port and later wishes to lift the decommissioning the captain must pay the 10% interest again as well as the principal.

Sharing the ownership of any port is strictly forbidden and results in the captains involved forfeiting the game with records showing a Dishonourable Discharge.

For being pulled of a mud bar or pulled off rocks, the captain must pay for every sailing ship and/or cruiser they own on the board.

Vessel/Ship and Utility Rent
The Vessel/Ships are:
  • Dispatch Vessel Alacrity;
  • Base Ship Tamar;
  • Depot Ship Intrepid; and,
  • Survey Vessel Enterprise.

The Utilities are:
  • Donkey Boilers; and,
  • Bilge Pumps

The fees a captain owes for landing on a Vessel or Ship varies with the number of Vessels and/or Ships the owner possesses. The fees are as follows: Charge $25 if one owned, $50 if two owned, $100 if three owned, $200 if all owned by the same owner. If a captain get a Chance Card which says to advance to the nearest vessel or ship, the captain may either buy it if unowned or, if owned by another captain, the first captain must pay double what would normally be paid.

When a captain lands on the Donkey Boiler or Bilge Pump, the fee is ten times the amount of the roll that landed the captain there if both utilities are owned, or four times if only one is owned. One captain does not have to possess both in order the fees to be ten times the amount.

Crow's Nest cash
A captain who lands in the Crow's Nest collects the cash in the Crow's Nest pool, and the pool is restarted.

The pool is built by adding:

  • The bailout fee from the Dockyard;
  • The fines from the Naval Fines Office; and,
  • The fees from the Ship's Refit.

The pool starts with no money initially, and no money from the Treasury is put in after the cash in the pool is collected by a captain.

Going on Leave
If a captain needs to be away from the game for more than a day:

  • The captain may ask another person, whether in the game or not, to play their turns for them until they return; otherwise
  • The captain's ship will be assumed to have been Sunk with the loss of all hands, and all ports, utilities, vessels, cash and etc will be turned back to the Treasury.

Sunk
When a captain has no assets remaining, the captain will be declared and recorded as Sunk.


Shipopoly Costs, Fees and Charges
Berthing Fee
PortCostM'tgSailNo sailing ships or cruisers1 Sail2 Sails3 Sails4 SailsCruiser
Famagusta6030502103090160250
Gallipoli60305042060180320450
Dispatch Vessel Alacrity20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Manila P.I.100505063090270400550
Iloilo P.I.100505063090270400550
San Fernando1206050840100300450600
Ketchikan140701001050150450625750
Donkey Boilers150754xdice if 1 owned, 10xdice if both owned
Sitka140701001050150450625750
Dutch Harbor160801001260180500700900
Base Ship Tamar20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Singapore180901001470200550750950
Hong Kong180901001470200550750950
Shanghai20010010016802206008001000
Halifax22011015018902507008751050
Vancouver22011015018902507008751050
Esquimalt240120150201003007509251100
Depot Ship Intrepid20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Sydney260130150221103308009751150
Pearl Harbor260130150221103308009751150
Bilge Pumps150754xdice if 1 owned, 10xdice if both owned
Chemulpho28014015024*12036085010251200
New York3001502002613039090011001275
San Francisco3001502002613039090011001275
Los Angeles32016020028150450100012001400
Survey Vessel Enterprise20010025 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Liverpool35017520035175500110013001500
Scapa Flow40020020050200600140017002000

Note: The cost to purchase a cruiser is the same as for one sailing ship.

Images
An image of the Shipopoly Board is here.
An image of the Chance Cards (Lucky Bag) is here.
An image of the Community Chest (Naval Relief Fund) car
ds is here.
An image of the Tokens is here.


Many thanks to Hanibal94, Joan and Leelaht!
« Last Edit: December 09, 2016, 11:10:44 pm by mapurves »

mapurves

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Re: Shipopoly
« Reply #3 on: April 17, 2015, 02:57:23 am »
Rules - overflow
« Last Edit: June 04, 2015, 07:17:25 am by Randi »

Craig

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Re: Shipopoly
« Reply #4 on: October 26, 2015, 07:45:20 pm »
Yes, Joan, but it's for a good cause.  ;D

Let's call it a game, Hanibal. You win.

AvastMH

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Re: Shipopoly
« Reply #5 on: October 26, 2015, 08:00:42 pm »
oh goodness me - and I was here to witness the end of this great sea-battle - just a few days after Trafalgar day!  :o :o ;D

Hanibal94

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Re: Shipopoly
« Reply #6 on: October 26, 2015, 08:44:21 pm »
Well... That was kinda disappointing. I was hoping for an all-out, no-surrender Battle of Gods, and Craig just went and sunk himself.

But wait - that means I WIN! Woo hoo hoo!

Hey, and now I get a free artwork from Caro as my prize!


Hear ye, hear ye!
                                                 

We have the great honor and pleasure of announcing that Caro has agreed to offer a custom made work of art to the winner of the forthcoming game of Shipopoly.
                                                 

The winner may choose the subject and the basic color scheme.

As subject, I hereby choose the HMS City of London, one of my favorites among the RN ships.
For the basic color scheme, I humbly request a similar style to this, but with cerulean blue instead of orange/brown please.
« Last Edit: October 27, 2015, 12:13:49 pm by Hanibal94 »

AvastMH

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Re: Shipopoly
« Reply #7 on: October 26, 2015, 09:04:48 pm »
WELL DONE HANIBAL94  ;D ;D ;D




WE RAISE OUR HATS TO YOU AND THE NOBLE RUNNER UP CRAIG


« Last Edit: October 26, 2015, 09:07:00 pm by AvastMH »

Craig

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Re: Shipopoly
« Reply #8 on: October 26, 2015, 09:41:50 pm »
Thanks, Joan, but how noble is sinking myself?  ;D  Perhaps you can say that I went down rich, at least  ;D




AvastMH

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Re: Shipopoly
« Reply #9 on: October 26, 2015, 09:57:01 pm »
It was a very stylish sinking - I'm sure you would have been very much at home in the exquisite salons of the Titanic/Lusitannia etc etc

(hey - this isn't an insurance scam is it?? The business's worth even more when the ship's sunk? ;D ;D ;D )

Craig

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Re: Shipopoly
« Reply #10 on: October 27, 2015, 12:57:46 am »
Fine with me.  :)

Caro

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Re: Shipopoly
« Reply #11 on: October 27, 2015, 07:50:16 am »
As subject, I hereby choose the HMS City of London, one of my favorites among the RN ships.
For the basic color scheme, I humbly request a similar style to this, but with cerulean blue instead of orange/brown please.

Excellent choice of ship. Cerulean blue it will be.  :)

Hanibal94

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Re: Shipopoly
« Reply #12 on: October 27, 2015, 08:50:29 am »
Fine with me.  :)

I agree. Let us delete all posts except for:
- the first four posts in this topic
- this post and all that follow it: http://forum.oldweather.org/index.php?topic=4338.msg119243#msg119243

And I don't think there's any need to back these up like was done with the first game - I never used the backup, and I doubt anyone else did either.
« Last Edit: October 27, 2015, 08:54:01 am by Hanibal94 »

Helen J

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Re: Shipopoly
« Reply #13 on: October 27, 2015, 01:14:34 pm »
Thanks for the invitation to the next game, hanibal - but I'm afraid I'm about to be away for nearly two weeks in the depths of the Dorset countryside with a rather random internet connection.  So I would definitely drive you absolutely mad by not taking my turn at the right moment if I joined in the next round ....  ;D ;D ;D

Pommy Stuart

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Re: Shipopoly
« Reply #14 on: October 27, 2015, 01:18:26 pm »
I will stand down on this round.
Thanks